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Starting the Sprites Movement
Catogry:
Computing
Subject:
Computer Programming
Course:
Java Game Developmen
Lecture List
Error Exception Handling
Final Mouselook Program
Using the Robot
Mouselooks draw Method
Intro to Mouselook
Final Mouse Input
User Mouse Input
Final Keyboard Input
Handling Key Events
Intro to Keyboard Input
Creating a Core Class
Watching the Sprite Move
Starting the Sprites Movement
Finishing the Sprite Class
Introduction to Sprites
Finishing the Perfect Animation
Run and Movie Loop Methods
Creating Display Modes List
Compatible Buffer Images
Updating Display and Restore Screen
Full Screen with Buffer Strategy
Comparing Display Modes
Finding Compatible Modes
Making a Better Screen Class
Completing the Animation
Main Movie Loop
Loading Pictures for the Movie
Finishing the Animation Class
Changing Scenes
Beginning Animation
Loading Images
Making Text Smooth
Creating a Full Screen Display
Restoring Screen Size
Creating a Screen for Games
Starting Threads
Threads